Illumination model, also known as Shading model or Lightning model, is used to calculate the intensity of light that is reflected at a given point on surface. There are three factors on which lightning effect depends on.

In this “**Illumination and Rendering – Computer Graphics and Multimedia Technology**” you will learn about the following topics:

- Illumination Models in Computer Graphics
- Types of Illumination Models
- Ambient Illumination, Diffuse Reflection, Specular Reflection
- Non Planar Surfaces in Computer Graphics
- Types of Curves
- Implicit Curves, Explicit Curves, Parametric Curves
- Bezier Curves
- Properties of Bezier Curves
- Applications of Bezier Curves
- Computer Graphics, Animation, Fonts
- Practice Problems Based On Bezier Curve
- Cubic Bezier Curve
- Bezier Surface
- B-Spline Curves
- Properties of B-spline Curve
- Methods of Generating Non Planar Surfaces
- Polygon Surfaces, Polygon Tables, Plane Equations, Polygon Meshes
- Visible Surface Detection Methods
- Back-Face Detection, Depth Buffer (Z-Buffer), Scan-Line, Area-Subdivision, A-Buffer, Depth Sorting, Binary Space Partition (BSP) Trees
- Rendering in Computer Graphics
- Types of Rendering in Computer Graphics
- Real-Time Rendering, Pre-Rendering
- Techniques for Computing Rendering
- Rasterization and Scanline, Ray Casting, Ray Tracing, Radiosity
- Rendering Method
- Hidden Line Rendering, Ray Tracing Rendering, Shaded Rendering, Wireframe Rendering
- Polygon Rendering Methods
- Constant Intensity Shading
- Gouraud Shading
- Phong Shading
- Fast Phong Shading
- Introduction to OpenGL
- Application of OpenGL

========== Point to Note ==========

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## BCA 4th Semester Computer Graphics And Multimedia Technology Notes Pdf:

Unit II: Overview Of Graphics System - Computer Graphics And Multimedia Technology

Unit III: Graphics Algorithm - Computer Graphics And Multimedia Technology

Unit IV: Graphics Dimensions – Computer Graphics and Multimedia Technology

Unit VI: Introduction to Multimedia – Computer Graphics and Multimedia Technology

Unit VII: Media Software – Computer Graphics and Multimedia Technology

Unit VIII: Multimedia Building Blocks – Computer Graphics and Multimedia Technology

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