Unit V: Illumination and Rendering – Computer Graphics and Multimedia Technology

Unit V: Illumination and Rendering – Computer Graphics and Multimedia Technology

Illumination model, also known as Shading model or Lightning model, is used to calculate the intensity of light that is reflected at a given point on surface. There are three factors on which lightning effect depends on.

Illumination and Rendering – Computer Graphics and Multimedia Technology

In this Illumination and Rendering – Computer Graphics and Multimedia Technology” you will learn about the following topics:

  1. Illumination Models in Computer Graphics
  2. Types of Illumination Models
  3. Ambient Illumination, Diffuse Reflection, Specular Reflection
  4. Non Planar Surfaces in Computer Graphics
  5. Types of Curves
  6. Implicit Curves, Explicit Curves, Parametric Curves
  7. Bezier Curves
  8. Properties of Bezier Curves
  9. Applications of Bezier Curves
  10. Computer Graphics, Animation, Fonts
  11. Practice Problems Based On Bezier Curve
  12. Cubic Bezier Curve
  13. Bezier Surface
  14. B-Spline Curves
  15. Properties of B-spline Curve
  16. Methods of Generating Non Planar Surfaces
  17. Polygon Surfaces, Polygon Tables, Plane Equations, Polygon Meshes
  18. Visible Surface Detection Methods
  19. Back-Face Detection, Depth Buffer (Z-Buffer), Scan-Line, Area-Subdivision, A-Buffer, Depth Sorting, Binary Space Partition (BSP) Trees
  20. Rendering in Computer Graphics
  21. Types of Rendering in Computer Graphics
  22. Real-Time Rendering, Pre-Rendering
  23. Techniques for Computing Rendering
  24. Rasterization and Scanline, Ray Casting, Ray Tracing, Radiosity
  25. Rendering Method
  26. Hidden Line Rendering, Ray Tracing Rendering, Shaded Rendering, Wireframe Rendering
  27. Polygon Rendering Methods
  28. Constant Intensity Shading
  29. Gouraud Shading
  30. Phong Shading
  31. Fast Phong Shading
  32. Introduction to OpenGL
  33. Application of OpenGL

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BCA 4th Semester Computer Graphics And Multimedia Technology Notes Pdf:

Unit I: Introduction To Computer Graphics And Basic Concept Of Drawing - Computer Graphics And Multimedia Technology

Unit II: Overview Of Graphics System - Computer Graphics And Multimedia Technology

Unit III: Graphics Algorithm - Computer Graphics And Multimedia Technology

Unit IV: Graphics Dimensions – Computer Graphics and Multimedia Technology

Unit VI: Introduction to Multimedia – Computer Graphics and Multimedia Technology

Unit VII: Media Software – Computer Graphics and Multimedia Technology

Unit VIII: Multimedia Building Blocks – Computer Graphics and Multimedia Technology


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